Library
Guides
14 chapters. Open one, work the checklist, print it.
- Skill · Carry itThe 72-hour go-bagOne bag per person who can carry one. Water, meds, papers, a light. Everything else is optional until those are in.
- Skill · Eat what you storeA two-week pantryCount meals, not vibes. Rotate what you cook on ordinary Tuesdays.
- Skill · Names and placesFamily communication planTwo meeting spots. One out-of-area voice. Every adult can say them without looking at a phone.
- Skill · ProofPapers you can grabA folder you can carry beats a filing cabinet you cannot reach. Copies are enough to start a claim.
- Skill · HealthSanitation when the toilet quitsHands first. Waste second. A clean method beats a clever one you will not actually use.
- Skill · They come tooPets in the planIf the animal is family on a normal day, it is family on the worst day. Pack for them before you need to.
- Skill · Extra timeInfants, elders, and accessThe basic kit assumes an adult who can carry it. Adjust for the people who actually live here.
- Skill · The clockFood safety in a blackoutFour hours for the fridge. About a day or two for the freezer. Then the food is not a debate.
- Skill · AfterComing back homeWait until officials say the area is open. Then photos, utilities, and spoiled food — in that spirit of order.
- Skill · PeopleThe week after, in your headFear, irritability, and bad sleep are common. They are also a reason to use a real helpline, not to tough it out alone.
- Skill · Get taughtFree training worth your SaturdaysA manual can point. A class can correct your hands. These are the public courses, not a private club.
- Skill · UtilitiesGas, water, power: the three shutoffsFind them, tag them, teach them. Gas comes back on only by a professional.
- Skill · WaterWhen the stored water runs lowDrink what you need today. Find the water already in the house. Know which sources are off-limits.
- Skill · ShelterGoing to a public shelterThey have cots and water. Bring your kit anyway, and know your pet plan first.
